3.02 20xx iso download






















All 4 players can play at once, but each "set" of 1v1 players can't directly interfere with the other fight beyond things like messing with the camera, edge hogging, or "nudging" players. Switch to Team mode and set the team colors so that each set of players that should fight each other are the same color. Players will only be able to hurt other players set to the same team color. Optional Switch Team mode back off so players can switch to whatever costume they want.

The moment both set of 1v1's ends: The in-game friendly fire value is switched so that those winners can attack each other and finish out the match. The winner's from each 1v1 will have their percents reset to 0 and stocks set to 2. So they get to play a little "mini-match". This was an old gif, but the functionality is the same. Note: Even with bomb rain ON, bombs will never drop for the first 20 seconds of a match. Spoiler: Character Codes. Single character matches must be timed!

Otherwise, the match will end immediately after starting. Teams matches with only one team color. If no characters are chosen and the game is started, it will freeze.

If at least one character is chosen and there is another human slot opened up but with no character chosen, [see gif], Master Hand will show up as their character. Game must be quit out of or results screen skipped. Otherwise, it will freeze at the Winner's Screen. See this spreadsheet for more hacked stages not included in the 20XX Pack.

If the character is fully selected and the alternate costume is ON, hitting L will turn the alternate costume OFF, but the CSP will not revert back to the default color value. At this point, if you remove your selection token from the character icon, the CSP color will change back to normal since the toggle is truly OFF. It's Seriously So Easy Spoiler: C. Taunt is disabled when Frame Counter is ON.

This toggle causes P1's character to freeze. Only while P1 is frozen, can on-screen percentages be mapped as action state frame counters. What this code does though, is save the following information for each player currently in the match when D-Pad Right is pressed: Action state Animation state Horizontal velocity air, self-induced Vertical velocity self-induced Horizontal velocity attack-induced Vertical velocity attack-induced Horizontal position Vertical position Horizontal velocity ground, self-induced Platform [currently on] ID Action state frame counter Decimal percentage On-screen integer percentage Number of jumps used Pressing D-Pad Left will load this stored data back in to each player.

A new save state can be stored at any time and will overwrite the previously stored state. A save state can be loaded as many times as you'd like. As a reference, look at the background and game timer. Otherwise, it will just put you onto the closest edge of the platform. And if you are on a platform but saved on the ground, when the state is loaded, you will just move to the edge of the platform closest to the spot where you saved. It's kind of weird, check out the below gif.

I shoot a laser after I save a state. The action states that every character shares that aren't "weird" ones like stand, nair, dash, tumble, etc. Loading special move action states is one occasion where problems come into play game freezing.

I don't have specific details as to why this happens - maybe InternetExplorer can shed some more light on this subject because action state loading is accomplished using his action state hack.

I'm sure it has to do with other values. Do not load a state when a character is in a "weirder" action state such as entering in on the trophy stand thing at the beginning of a match or while a character is on their revival platform.

Do not load a state stored during a different match. If you save a state while holding a ledge, the game will crash if you load the state while not being on a ledge. Avoid loading or saving a state while a character is grabbed. I feel as though this is the most revolutionary new code in this entire pack that relates to training potential.

Never has console smash ever had a tool quite like this. Coupled with the fact that P2 CPU randomly DI's and also [somewhat] buffers jump, the potential this provides for perfecting techniques is quite scary. Another amazing thing this code provides is the ability to consistently practice team combos and even things like recovering against a friend over and over and over to figure out all your recovery options at specific locations and percentages.

So the second after the shield is dropped, it will regenerate insanely quickly and become full again so if this is used in combination with one of the CPU holds shield codes, just run up and grab them and next time they put their shield up, it will be at full health. Affects all players.

Useful for nudging Player 2 around the stage as they are spamming moves. Same functionality as the toggle in vanilla Develop Debug Mode. The effect persists until toggled OFF. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Prev 1 … Go to page. Go to page. First Prev of Go to page. Another idea I've had for a while, since we seem to be throwing some out rn. A CPU command once they're fixed that tells the computer to only walk up and grab you would be amazing for practicing optimal mash-outs.

If it is, the extra mile on this would be adding toggles for pummeling and delayed throws, so you can practice reacting to different throw animations stop mashing and DI properly if you don't mash out in time. That came more from a PM perspective; tons of grab mixups, and kill throws which would have longer animations, so a common PM flowchart is to immediately DI the combo throw first, and then react with kill throw DI.

It'd still be neat I guess? Last edited: Feb 26, AlexIsStarving said:. Decipio-Carmen Smash Apprentice. Joined Apr 2, Messages Now, when I play on Wii sometimes the music whether stage music or menu music will play for a short burst and then immediately go silent.

Is it possible that did a no-no and shifted some addresses with the custom music? Strangely enough, I can't replicate this behavior on Dolphin using the same ISO that I put on my sd card, so may just be a Wii specific issue. I've tried erasing and recopying my ISO to my sd card, but to no avail. I realize that this is extremely hard to debug, I'm just posting this because I'm not sure if this is a well-known issue or not.

I still have a version of my ISO before I swapped the music, so I can simply revert back if there's nothing I can do about it. Achilles Smash Master.

Decipio-Carmen said:. Answer these questions please. Log in. It appears that you are using ad block :'. Hey, we get it. However this website is run by and for the community Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice.

Alternatively, this ad may have just failed to load. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Spoiler: 5. Achilles Smash Master. Click below if you desire to support development of the 20XX Hack Pack via money donation!

Spoiler: 20XX 4. But this logic doesn't work for stages that I wasn't planning on having any alt skins for like Jungle Japes, Trophy Stage, etc. Final Destination GrNLa. I was going to put it in the 3rd SSS but never got around to it. Spoiler: Instructions for Replacing a Single File within an ISO This method will work with replacing any single file that is smaller than or equal to the original file size of which it is overwriting.

Spoiler: 20XX Hack Pack v4. Spoiler: 20XX Hack Pack v3. DO NOT view trophies. Many trophy files have been replaced with alternate costumes. If the game tries to load one of these trophies to drop in-game, it will surely freeze. If you do not want this texture mod: Remove MnSlChr.

Tournament Mode now replaces Single Button Mode. Pixelated background textures have been removed. Looks much cleaner now! Striked stages are now black instead of white. Randomly tech and sometimes not tech.

Random get-up from missed tech all options including get-up attack. Timing mixups with this. I added a check in there so that they do not do this if they are by the edge of the stage, such as if they tech-rolled to the edge. Will occasionally double shine as well.

Spoiler: General Codes. Use this to make human players without having a physical controller plugged in. Use in conjuction with Spoof Controllers. Spoiler: Stage Mod Codes. Set a platform at a height of Spoiler: Custom Battlefield Examples. Spoiler: Gameplay Codes. Note: I have noticed that teal hitstun overlay does not work correctly on u-throws and elemental attack effects take priority over the color overlay. My thought with this is that practicing L-Cancelling with a frame window will make L-Cancelling, when playing normally, seem twice as easy.

All 4 players can play at once, but each "set" of 1v1 players can't directly interfere with the other fight beyond things like messing with the camera, edge hogging, or "nudging" players. Switch to Team mode and set the team colors so that each set of players that should fight each other are the same color.

Players will only be able to hurt other players set to the same team color. Optional Switch Team mode back off so players can switch to whatever costume they want. The moment both set of 1v1's ends: The in-game friendly fire value is switched so that those winners can attack each other and finish out the match. The winner's from each 1v1 will have their percents reset to 0 and stocks set to 2. SD Remix Lite downloads can be found at this link. Pingback: Site launched! SD Remix. Like Like.

Pingback: Version 3. You are commenting using your WordPress. Debates about controllers and controller legality have really flared up over the past few months in the Melee community, thanks to projects like the Smash Box, the B0XX and the lesser known Smash Stick coming onto the scene. While the jury is still out on legalizing Box-like controllers or specific hardware mods, 20XX:TE creator Dan Salvato and other top Melee modders has been hard at work.

NOTE: Dolphin has a limit to the number of codes that can be. A group of Melee lovers that discuss ideas talk about 20XX and everything Melee!

Advanced Member. Following Friends Follow Unfollow Chat. Wiki Entries 3 20XX. To load 20XX. Free shipping. Almost gone. Last one. Note that this mod is generally not legal at tournaments. Also, v3. A key feature is the replay feature, which can allow you to analyze your own. What steps will reproduce the problem? Simply loading 20XX Melee with Nintendont, the game will freeze almost immediately. Standard Melee will also freeze. What is the expected output?

What do you see instead? This rarely happens, and. Falco Melee Super Smash Bros. Falco Lambardi. Freeze Glitch. Something I did like 6 months ago when I mained IC's.

Bi Weekly Tech 2 Y Cancelling.



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